On June 28, 1995, AlphaWorld was renamed Active Worlds (from Active Worlds Explorer) and officially launched as version 1.0. Around this time, Circle of Fire (CoF) was formed to create content for the Active Worlds universe. This company played a pivotal role in the future of the product. Worlds Download. About Brief biography and profile of Worlds. Support Information, and assistance related to the WorldsPlayer. Community Overview of the latest features available. Showcase Overview of the latest features available.
How did water arrive on Earth?Asteroids and comets are debris left over from the formation of our solar system and are rich in water.These small bodies are time capsules that contain tantalizing clues about what our solar system was like 4.5 billion years ago.Most asteroids orbit the Sun between the planets Mars and Jupiter, but many swing nearer to Earth and even cross our orbit. Comets are found in the outer reaches of our solar system, either in the Kuiper Belt just beyond the orbit of Pluto, or in the vast, mysterious Oort Cloud that may extend halfway to the nearest star. Earth’s oceans are teeming with life, which creates changes in ocean color that are visible from space. Tiny plants, phytoplankton, bloom for hundreds of miles, coloring the oceans and giving us clues about complex marine ecosystems.Driven by wind, temperature, salinity, and other forces, currents on the ocean surface cover our planet.
Some span hundreds to thousands of miles across vast ocean basins in well-defined flows. Others are confined to particular regions and form slow-moving, circular pools.
This visualization is based on data collected during field observations and by NASA satellites. Mars was once much more Earth-like, with a thick atmosphere, abundant water, and global oceans (as in this artist’s conception).Billions of years ago, Mars lost its protective global magnetic field, leaving it vulnerable to the effects of our Sun: solar wind and space weather.The MAVEN mission has measured Mars continuing to lose its atmosphere to the Sun at the rate of nearly 400 kilograms per hour.Scientists estimate that Mars has lost approximately 87 percent of the water it had billions of years ago.
SW City, one of the largest areas in Active Worlds | |
Developer(s) | ActiveWorlds, Inc. |
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Initial release | June 28, 1995; 24 years ago |
Stable release | |
Engine |
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Operating system | Browser: Windows (XP SP3 and later) OS X (10.6 and later)[1] World Server Windows |
Available in | Chinese Danish English Finnish French German Hungarian Italian Japanese Korean Norwegian Portuguese Russian Spanish Swedish |
Website | www.activeworlds.com |
Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that others have built. ActiveWorlds allows users to own worlds and universes, and develop custom 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging.
History[edit]
In the summer of 1994, Ron Britvich created WebWorld, the first 2.5D world where tens of thousands could chat, build and travel. WebWorld operated on the Peregrine Systems Inc. servers as an after hours project until Britvich left the company to join Knowledge Adventure Worlds (KAW) in the fall of that year. In February 1995, KAW spun off their 3D Web division to form the company Worlds Inc.[2] Britvich was eventually joined by several other developers, and the renamed AlphaWorld continued to develop as a skunkworks project at Worlds Inc, internally competing with a similar project known internally as Gamma and publicly as Worlds Chat. While AlphaWorld was developing a strong cult following due in large part to Britvich's open philosophy of favoring user-built content, Worlds, Inc. favored Gamma for the company produced contract projects for Disney and others.[3]
On June 28, 1995, AlphaWorld was renamed Active Worlds (from Active Worlds Explorer) and officially launched as version 1.0. Around this time, Circle of Fire (CoF) was formed to create content for the Active Worlds universe. This company played a pivotal role in the future of the product. In January, 1997, Worlds Inc., after failing to secure needed contracts and having spent its venture investment of over 15 million dollars, laid off almost the entire staff of the company, keeping only several employees which included the author of Gamma, now known as WorldsPlayer. Active Worlds, never considered much of an asset by the company, became an object of struggle for those close to it. Circle of Fire (COF) run by Richard Noll purchased all of the assets of Activeworlds and hired many of the Activeworlds developers. JP McCormick joined the company shortly thereafter and invested funds in COF to continue the expansion of Activeworlds.
On January 21, 1999, COF performed a reverse merger with Vanguard Enterprises, Inc., and changed the company's name to Activeworlds.com, Inc. and became a publicly traded company on Nasdaq under the symbol AWLD. In 2001, the company launched a new product called 3D Homepages.[4] Each citizen account was entitled to a free 30-day trial of a virtual 10,000 square-meter 3D world, using their choice of layout from a selection of pre-designed styles. After the trial, the user had the option of upgrading to a larger size and user limit. These 3D Homepages were hosted for the user, unlike traditional worlds where the user would have to get their world hosted by another company or user, or themselves.
In 2002, the company increased the price of their yearly citizenships from US$19.95 to US$69.95.[5] On June 16, 2008, Active Worlds, Inc. released the first major update to the browser in two years, version 4.2. It included web page rendering on objects and customizable avatars.[6] On June 24, 2009, Active Worlds, Inc. released an open beta of version 5.0 to the public.[7] On June 7, 2012, version 6.0 was released.[8] The system's registration fee was removed in 2013.[9]
In March 2016, the platform made headlines when YouTuber and Twitch streamer Vinny of the streaming group Vinesauce explored and came across a user by the name of 'Hitomi Fujiko', who he assumed to be a non-player character, but who clearly showed signs of life as the stream continued. The stream was viewed by roughly 6,000 people, and caused the platform's servers to crash due to an overload of registrations. The incident, described as creepypasta-like, led to speculation that the character was part of an ARG, and restored interest in the virtual world.[10][11][12] It was later revealed that Fujiko was a viewer of Vinny's streams and a former frequenter of Active Worlds who had decided to revisit the game during Vinny's own playthrough of it as a means of entertaining herself; she later participated in a question & answer session revolving around the incident on the Vinesauce subreddit under the pseudonym 'Pocketomi'.[13]
See also[edit]
- Renderware—rendering engine used by Active Worlds
- Snow Crash—novel by Neal Stephenson which inspired Active Worlds
- The Thirteenth Floor—movie that, at one point, had a simulated environment game within Active Worlds.
- WorldsAway—Active Worlds precursor
References[edit]
- ^'ActiveWorlds Downloads'. Archived from the original on 2015-05-20. Retrieved 2015-05-18.
- ^Scannell 3.
- ^Hansen 149-150.
- ^3D Homepage - ActiveWiki
- ^Noll 1.
- ^'New Features in 4.2'. April 21, 2008.
- ^Activeworlds.com
- ^DownloadsArchived 2006-08-28 at the Wayback Machine
- ^http://wiki.activeworlds.com/index.php?title=2013
- ^Hernandez, Patricia. 'YouTuber's Journey Into Abandoned MMO Is Creepypasta Material'. Kotaku. Retrieved 2018-04-28.
- ^Siegal, Jacob (2016-03-30). 'YouTuber explores abandoned virtual world, ends up inside a creepy nightmare'. BGR. Retrieved 2018-04-28.
- ^'Streamer delves into 1995 MMORPG, finds one person still haunting the servers'. www.technobuffalo.com. Retrieved 2018-04-28.
- ^https://www.reddit.com/r/Vinesauce/comments/4djedl/hello_i_am_hitomi_fujiko_ama/
Sources[edit]
- Hansen, Kenneth. 'The Design of Public Space in 3D Virtual Worlds on the Internet.' Virtual Space: Spatiality in Virtual Inhabited 3d Worlds. Lars Qvortrup, ed. London: Springer-Verlag, 2002.
- Noll, Rick. 'Price Plan Letter'. Retrieved September 4, 2007.
- Scannell, Beth. Life on the Border: Cyberspace and the Frontier in Historical Perspective. Online edition. Retrieved September 4, 2007.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Active_Worlds&oldid=941213063'